- Fast Track to Authorware 7
- Authorware 7 Advanced
Workshop Dates
No classes scheduled. Call 614-888-4179 for more information on workshops.
Fast Track to Authorware 7
Beginner
This 5 day, hands-on training class takes participants through basic Authorware authoring techniques. Hands-on exercises will be used to develop an Authorware application that incorporates:
- Display items that include text, color, graphics
- Navigation menus
- Navigation button options for page forward, page backward, exit, etc.
- Interactions with various response types (buttons, hot spot, hot object, text entry, target area)
- Interactions with time and tries limit settings
- Sound clips using the Sound icon
- Moving objects using the Motion icon
- Controlled display of screens using the Wait icon
- Decision strategies for randomly presented quiz questions
- Calculations using Authorware's system functions and variables
- Hypertext glossary items
- Models, libraries
- Knowledge Object templates
- Student sign-on facility
- Student performance tracking and reporting

Day 1
- Introductions and overview of the course
- Introduction to Authorware
- Overview of Authorware icons
- Preview of Authorware application to be created in class
- Display icon
- Drawing tools within Authorware
- Drawing tools outside Authorware
- Wait icon
- Erase icon
- Motion icon
- Sound icon
- Interaction icon
- Hot spot interaction
- Interaction icon (cont.)
- Text Entry response interaction
- Tries Limit
- Time Limit
- Decision icon
- Hot Object interaction
- Target area interaction
- Target area interaction revisited: Conditional responses
- Authorware system variables
- User Sign-on interactions
- Frameworks & Navigate icons
- Models
- Knowledge Objects
- Digital movie icon
- Glossaries
- A sample Menu structure
- How to incorporate Custom buttons
- Authorware system functions
- Authorware libraries
- Tracking and reporting User Performance
- Packaging files for Network/CD-ROM
- Packaging and Shocking files for the Web
- LaJebey & Ubehebe Brain Teaser sample
- Review
- Brain Teaser
- Pulling it all together
Workshop Dates
No classes scheduled. Call 614-888-4179 for more information on workshops.
Authorware 7 Advanced
Advanced
This 3 day, hands-on training class provides experienced Online Learning Developers with the knowledge and hands-on use of Functions and Variables they need to develop and extend sophisticated learning applications.
Prerequisites
- Basic Windows or Macintosh skills such as cut, copy, paste, etc.
- Fast Track to Authorware 7 workshop or equivalent basic Authorware authoring experience.
- Participants should be comfortable with:
- Text, Color, Line, Mode, and Fill Pattern editing
- Using Authorware icons (Display, Wait, Interaction, Sound, Video, Motion, etc.)
- Building Interactions (Button, Hot Spot, Text Entry, Target Area etc.)
- Building navigation using the Navigate and Framework icons
- Building hypertext links
- Using Authorware Libraries
- Take the Online Shocked Authorware quiz to see if you're ready for this class.

Day 1
- About the course
- Building Dynamic and Adaptive Authorware Applications
- Controlling the Piece
- Preview of finiished application: PDA
- Tips & Tricks
- Walkthrough: File setup
- Walkthrough: Import
- Walkthrough: Set layers
- Walkthrough: Set transitions for initial display
- Calculations
- Variables - reading the Variables dialog
- Functions - reading the Functions dialog
- Variables and Functions Reference
- A Way of Thikng about Variables
- A Way of Thinking about Functions
- A Way of Thinking about Expressions
- Variable syntax and Use
- Conditional Logic & Loops
- Tips & Tricks
- Walkthrough: Resize Window
- Responses
- Branch settings
- Perpetual Responses and Erasing
- Activating Responses
- Creating Error Traps
- Variables Reference
- Button responses
- Text Entry responses
- Target Area responses
- Hot Object responses
- All responses
- Walkthrough: Checked Buttons
- Making Choices
- Branching on the Flowline
- Calculated Path Decisions
- Choosing between two alternatives
- Choices in Expressions and Calculations
- Choosing the right method
- Variables Reference - decision variables
- Tips & Tricks
- Walkthrough: Alternative Paths in the Flowline
- Brain Teaser: The Trumpet Lesson
- Displaying Variables and Functions
- Key Components: Variable display
- Formatting Numbers
- Layering Displays
- Function Reference: LayerDisplay, DisplayIcon, DisplayIconNoErase, EraseIcon
- Tips & Tricks
- Walkthroughs: Adjusting Display Layers
- Walkthroughs: Displaying and Updating Variables
- Working with Character Strings
- Representation and Manipulation
- concatenate strings
- character String Functions
- Functions
- making changes to a String
- properties of a String
- Tips & Tricks
- Walkthrough: Applying and Displaying String Functions
- Walkthrough: Substrings & Number Formatting
- Brain Teaser
- Monogram Shop
- Movable and Moving Objects
- Display Icon properties
- Motion Icon properties
- Variables Reference: Moveable, Animating, Moving, PathPosition, PositionX and PositionY
- Functions Reference: LayerDispay
- Tips & Tricks
- Walkthrough: Positioning an Object on a Path
- Walkthrough: Direct to Line Scaled Motion
- Parents & Children
- Parent & Child icon relations
- Calculated Navigate Icons
- Tips and Tricks
- Functions Reference: ChildNumToID, ChildIDToNum, IconFirstChild, IconLastChild, IconNext, IconNumChildren, IconParent, IconPrev
- Walkthrough: Calculating a Navigate Destination
- Brain Teaser: The Lion and the Mosquito
- Perpetual Digital Movies
- Digital Movies properties
- Where Movies are stored
- BMP Sequence Movies
- Tips & Tricks
- Walkthrough: Perpetual Movies
- Brain Teaser: Heart Pump
- Continue Branching & Conditional Responses
- Continue Branching
- Continue Branching with Conditional Responses
- Automatic Conditional Judging
- Tips & Tricks
- Walkthrough: Positioning and Moving Displays on a Grid
- Walkthrough: Conditional Automatic Responses
- Walkthrough: Adding a Custom Cursor
- Walkthrough: Calculating a Motion Destination
- Walkthrough: Streamlining the Code with Continue Branching
- Brain Teaser: Stars n Stripes
- Text Files and Character Strings
- Manipulating Multi-line Character Strings
- Lists of Information in Character Strings
- Accessing External Text files
- RTF Knowledge Objects
- Tips & Tricks
- Walkthrough: Manipulating Content from a Text file
- Walkthrough: Making the Daily Quote Conditional
- Brain Teaser: An American Favorite
- Walkthrough: Creating an RTF Object
- Walkthrough: Showing a Portion of the RTF Object
- Walkthrough: Changing Pages
- Linear Lists
- Key Components
- Arrays
- Modifying Linear Lists
- Linear Lists vs Lists in Character Strings
- Functions Reference: Array, SetAtIndex, ValueAtIndex, AddLinear, DeleteAtIndex, ListCount, List, CopyList, SortList, FindValue
- Tips & Tricks
- Walkthrough: Creating and Sorting Linear Lists
- Walkthrough: Referring to Individual List Elements
- Walkthrough: Adding Items to Linear Lists
- Walkthrough: Deleting Items from a Linear List
- Walkthrough: Adding a Lookup Function
- Walkthrough: Saving the Updated Phone List
- ActiveX Controls
- Adding ActiveX Controls
- Properties, Methods, Events
- Tips & Tricks
- Functions Reference
- Walkthrough: Using ActiveX to create a Web Browser
- Additional Exercises
- Brain Teaser: Checks and Balances
- Brain Teaser: Shopping List Assistant
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